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Donkey Kong.txt
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2001-10-17
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Donkey Kong
* One or two players
* Select from four skill levels
Plays, sounds and scores like the DONKEY KONG
arcade game!
GAME DESCRIPTION
Based on the sensational Nintendo arcade game, COLECO-
VISION DONKEY KONG features an action-packed res-
cue adventure of man against ape! Donkey Kong has stolen
Mario's girlfriend and taken her to the top of a steel structure.
You move Mario over girders and up ladders, leap over tum-
bling barrels, dodge lethal fireballs and jump onto fast-mov-
ing elevators, trying to rescue Mario's girlfriend from Donkey
Kong
DONKEY KONG features three incredible adventures --
ramps, rivets and elevators. Your skill and speed determine
your point total. How high can you score trying to rescue
Mario's girlfriend?
GETTING READY TO PLAY
* Make sure the COLECOVISION console is connected to
TV. Make sure power supply is plugged into console. Then
plug power supply into a 110/120 volt wall outlet.
* TV should be on and tuned to same channel as the Channel
Select switch on the console.
* To play one-player DONKEY KONG, use the controller in
Port 1 (rear jack). To play two-player DONKEY KONG, use
both controllers.
* ALWAYS MAKE SURE COLECOVISION UNIT IS OFF
BEFORE INSERTING OR REMOVING A CARTRIDGE. Turn
OFF/ON switch to ON after cartridge is inserted.
USING YOUR CONTROLLERS
NOTE: For a one-player game, use the controller in Port 1. For
a two-player game, Player 1 uses the controller in Port 1;
Player 2 uses the controller in Port 2.
Using the Buttons and Control Stick for DONKEY KONG
1. Keypad: Keypad Buttons 1-8 allow you to select a Game
Option before beginning a game. Pressing * after a game
allows you to replay your Game Option; pressing # after a
game allows you to return to the Game Option screen.
2. Control Stick: Pushing the Control Stick left or right
causes Mario to run. Pushing it up or down while Mario is
under or over a ladder causes him to climb.
3. Left Side Button: Pressing the left Side Button makes
Mario jump.
HERE'S HOW TO PLAY
STEP-BY-STEP INSTRUCTIONS
NOTE: If you are playing a two-player game, players take
turns. Player 1 goes first, and each turn lasts until the player's
Mario is eliminated.
STEP 1: The choice is yours.
Press the Reset Button and the title screen for DONKEY
KONG will appear on your TV. Wait for the Game Option
screen to appear. It contains a list of game play options.
Select one by pressing the corresponding number button on
either controller keypad.
STEP 2: Start at the bottom.
After you select a Game Option, the first of your Marios
appears at the bottom left corner of the ramps. To rescue
Mario's girlfriend, move him up to the ramp where she is held
captive
STEP 3: Mario to the rescue!
To reach his girlfriend, Mario must climb up or down unbroken
ladders. (Notice that Mario can climb part of the way up a
broken ladder.) Jump or avoid the barrels thrown down by
Donkey Kong to halt his progress.
STEP 4: Hammer away!
Learn just the right technique to make Mario jump up and
grab the hammer With the hammer, Mario can hit barrels for
points! Remember,--Mario can't climb ladders or jump while
holding the hammer. When the hammer disappears a few
seconds later, Mario must avoid the barrels once again!
STEP 5: Time is running out . . .
As you race Mario up the ramps, the bonus keeps getting
smaller. When it decreases to 1000 points, a warning sound
begins. If the bonus reaches zero, Mario is eliminated. If
Mario reaches his girlfriend, the remaining bonus is added to
your score.
STEP 6: Mario's magic touch.
When you reach the top of the ramps, Donkey Kong takes
the girlfriend up to the rivet screen. Mario must remove all the
rivets to save her. To remove a rivet, Mario simply runs or
jumps over it--and it disappears. But once the rivet is gone,
Mario may only JUMP over the gap.
Jump over or avoid the dangerous fireballs!
STEP 7: Chivalry is not dead.
If Mario grabs his girlfriend's hat, purse, or umbrella, he earns
extra points.
STEP 8: Donkey Kong does it again!
When Mario removes the last rivet, Donkey Kong takes the
girlfriend to a still higher section, so that you can try your skill
on the elevators.
STEP 9: Success is a few jumps away.
When Mario makes it to the elevators, he has to jump to and
from moving elevators to reach his girlfriend. When jumping
on and off elevators, make sure your timing is right. If Mario
jumps too soon or too late--poor Mario!
STEP 10: The tun never ends . . .
When you reach the top of the elevator screen, the game
continues to cycle through the screens--but the action gets
harder as you go! Keep playing until you run out of Marios.
STARTING OVER
To continue playing the same Game Option as you have been
playing, press *. Or press # to select a new Game Option by
going back to the Game Option screen.
NOTE: The Reset Button on the console "clears" the com-
puter. It may be used to start a new game at any time, and can
also be used in the event of game malfunction.
SCORING
Starting Bonus Values
Level 1: 4000 points
Level 2: 5000 points
Level 3: 6000 points
Level 4: 7000 points
Level 5: 8000 points
Jumping a barrel or fireball 100 points
Eliminating a rivet 100 points
Smashing a barrel or fireball 300 points
Grabbing an accessory 300 points
(hat, purse or umbrella)
In games played at Skill 1 (Game Options 1 and 5), each
player gets five Marios. At all other skill levels, each player
gets three Marios. In all games, a player receives a bonus
Mario at 10,000 points.